![]() See MoreĪddictive monster collection aspect The main side-goal of Hacker's Memory is collecting all of the 300+ Digimon found within the game, which quickly becomes addictive because of two reasons. ![]() It takes a lot of precision to dodge lasers while killing the enemies that come at you from all directions, but pulling it off is a rewarding, addicting experience. Clearing a level with no deaths earns you a nice score boost at the end, encouraging you to run through the game as best as you can. As you defeat enemies, they'll sometimes drop power-up items, such as shields that will absorb damage that would normally kill you, and tools to increase the range of your bullets. Clearing the surrounding robots while dodging any nearby lasers to save these humans will award you with extra points to your score, so it's worth it to go after them whenever you can. There are also optional human NPCs to save who are usually taking damage by waves of enemies. Not only do you have to avoid enemies, but you also have to use your ability to dodge hazards on the field such as laser beams. See Moreĭifficult yet rewarding gameplay Nex Machina's bullet hell gameplay is fast-paced and challenging, with dozens of robotic enemies rushing at you while you use every skill at your disposal to survive and increase your score. You can also improve other stats such as rate of fire, crit or reload speed. The weapons can also be upgraded, adding various elemental damage types such as radiation or corrosion. The downside is that you'll get damaged by your own explosions, so you have to always keep distance. ![]() Another example is the Zarr, a massive canon, which has two firing modes, allowing you to use it as a canon or a shotgun. Unfortunately, the range is very short, so you'll have to predict enemy movements and place the shots carefully. For example, the Simulor is a weapon which creates small balls similar to black holes, which pull in and kill enemies. Most of the weapons have their own unique strengths and weaknesses. The melee weapons consist of swords (even katanas), hammers, fist weapons, scythes, and others. Secondary weapons are the sidearms, usually handguns, machine pistols, and thrown weapons. Primary weapons are the big guns such as assault rifles, shotguns, bows, and grenade launchers. A huge array of weaponry Warframe boasts over 300 weapons, split into 3 classes: Primary, Secondary, and Melee.
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